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fix: progress bar sometimes is not filled on 100% (#8633)
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* fix: the seek bar shouldn't throttle the update function on the ended event.

* test: add unit test
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gjanblaszczyk committed May 3, 2024
1 parent cb76a24 commit 3e697e9
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Showing 2 changed files with 51 additions and 2 deletions.
6 changes: 4 additions & 2 deletions src/js/control-bar/progress-control/seek-bar.js
Original file line number Diff line number Diff line change
Expand Up @@ -52,7 +52,8 @@ class SeekBar extends Slider {
this.update_ = Fn.bind_(this, this.update);
this.update = Fn.throttle(this.update_, Fn.UPDATE_REFRESH_INTERVAL);

this.on(this.player_, ['ended', 'durationchange', 'timeupdate'], this.update);
this.on(this.player_, ['durationchange', 'timeupdate'], this.update);
this.on(this.player_, ['ended'], this.update_);
if (this.player_.liveTracker) {
this.on(this.player_.liveTracker, 'liveedgechange', this.update);
}
Expand Down Expand Up @@ -478,7 +479,8 @@ class SeekBar extends Slider {
dispose() {
this.disableInterval_();

this.off(this.player_, ['ended', 'durationchange', 'timeupdate'], this.update);
this.off(this.player_, ['durationchange', 'timeupdate'], this.update);
this.off(this.player_, ['ended'], this.update_);
if (this.player_.liveTracker) {
this.off(this.player_.liveTracker, 'liveedgechange', this.update);
}
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47 changes: 47 additions & 0 deletions test/unit/controls.test.js
Original file line number Diff line number Diff line change
Expand Up @@ -176,6 +176,53 @@ QUnit.test("SeekBar doesn't set scrubbing on mouse down, only on mouse move", fu
player.dispose();
});

QUnit.test('SeekBar should be filled on 100% when the video/audio ends', function(assert) {
const player = TestHelpers.makePlayer();
const seekBar = player.controlBar.progressControl.seekBar;
const oldRAF = window.requestAnimationFrame;
const oldCAF = window.cancelAnimationFrame;

window.requestAnimationFrame = (fn) => window.setTimeout(fn, 1);
window.cancelAnimationFrame = (id) => window.clearTimeout(id);

player.triggerReady();
player.duration(1.5);

this.clock.tick(30);
player.trigger('timeupdate');
this.clock.tick(1);

assert.equal(seekBar.duration_, 1.5, 'SeekBar duration should equal player duration');
assert.equal(seekBar.currentTime_, 0, 'SeekBar current time should be zero on start');
assert.equal(seekBar.getPercent(), 0, 'SeekBar percent should be zero on start');

this.clock.tick(30);
player.currentTime(0.75);
player.trigger('timeupdate');
this.clock.tick(1);

assert.equal(seekBar.currentTime_, 0.75, 'SeekBar currentTime should equal player currentTime');
assert.equal(seekBar.getPercent(), 0.5, 'SeekBar percent equal to 50%');

this.clock.tick(30);
player.currentTime(1.495);
player.trigger('timeupdate');
this.clock.tick(1);
player.currentTime(1.5);
// The following 'timeupdate' should be wiped out by the throttle function!
player.trigger('timeupdate');
// The following 'ended' shouldn't be wiped out by the throttle function!
player.trigger('ended');
this.clock.tick(1);

assert.equal(seekBar.currentTime_, 1.5, 'SeekBar currentTime should equal player currentTime');
assert.equal(seekBar.getPercent(), 1, 'SeekBar percent equal to 100%');
player.dispose();

window.requestAnimationFrame = oldRAF;
window.cancelAnimationFrame = oldCAF;
});

QUnit.test('playback rate button is hidden by default', function(assert) {
assert.expect(1);

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